In 1996,
‘Crash Bandicoot’ was released on the PlayStation. It went on to become a
household name for the company, sold over 6 million copies and spawned 2
sequels including a racing game. Naughty Dog was the company that developed the
series and their success had instantly become well known around the world.
Before
Crash, they were finding it difficult to make games that would perform
financially and critically well. Three years later, after finding success with
Crash, Jason Rubin & Andy Gavin decided to sell the series to Universal. They
were ready to introduce something new for the upcoming PlayStation 2.
The PlayStation 2 was a perfect home for Naughty Dog's next game Picture taken by Denise Jans on Unsplash |
Development
started in 1999 under the name ‘Project Y’. Both Gavin & Rubin decided to
make a new character to signal the company’s change of direction.
There would
be free movement of the camera, a feature that the Crash games did not have
because of its fixed camera. This would be inspired by the release of ‘Super
Mario 64’, which inspired Naughty Dog take notes from the instant classic.
However, the
biggest pull factor was that there would be no loading time and the whole game
would be situated in one big island with many locations to freely go to.
The project
was getting so ambitious, they even hired animators from Disney and Nickelodeon
to help with animating characters as dynamic and realistic, while keeping the
cartooniness throughout.
20 years later and still eye-catching! |
During
development, artwork was nearing completion and the developers were discussing about
who would be the main characters. Originally, in concept arts, Jak was more
beast-like and Daxter was originally designed as a rodent-like creature.
Animators,
would redraw Jak as a humanoid with long ears and Daxter as an Ottsel (a
combination of an Otter and Weasel). The designs were inspired a comic book
series named ‘Battle Chasers’, written by Joe Madureira.
The Music
was composed and produced by Josh Mancell and Mark Mothersbaugh of Devo. And
lastly, ‘Project Y’ was officially changed to ‘Jak and Daxter: The Precursor
Legacy’.
The main
storyline involves Jak and Daxter at a secret lair, only for the latter to fall
into Dark Eco, transforming him into an Ottsel. Samos, their guide, tells them
that they would need to go on an adventure around the island to change Daxter
back to normal. However, it turns out that the person that could do that is
Gol; the Dark Eco turned him into a maniacal villain.
Throughout
the adventure, they collect precursor orbs and power cells scattered through
the game to progress through many levels ranging from beaches, jungles, swamps,
snowy mountains and many more while beating up enemies along the way.
Powers
include blue eco, that makes Jak run faster and attract orbs; yellow eco, allowing
Jak to shoot balls of fire and red eco, increasing Jak’s strength.
The game includes three bosses. A carnivorous plant, a huge cyborg and a gargantuan robot, controlled by Gol and his assistant. It’s up to the player to defeat the villains and save the world from tyrannical rulings.
Naughty Dog’s Jak & Daxter: The Precursor Legacy is 20 YEARS OLD today!
— jeff (@jeffsayhi) December 3, 2021
With it’s fantastic animation, fluid controls and state-of-the-art seamless world featuring no loading times, Jak & Daxter is one of the very best pure 3D platformers of all time.
Any fans of this one? pic.twitter.com/g5DpPrbSe2
Jak and
Daxter was revealed at E3 2001 and was released on the 3rd of
December 2001 with a European release 4 days later. The game was met with
overwhelmingly positive reviews from a lot of major websites and magazines.
Reviewers
lauded the storyline, characters, combat, writing, absence of loading times,
level design and many more features. However, criticisms included the
repetitiveness of action and the over saturation of collecting items throughout
the game.
The game
would go on to sell over 4.2 million copies and Naughty Dog would go on to make
two more sequels to the series in 2003 and 2004 respectively. After that, the
company would go on to develop new games that would go on to become franchises
including ‘Uncharted’ and ‘The Last of Us’.
Jak and Daxter fans at an American convention Photo taken by Gage Skidmore on Flickr |
And here we are now, it’s been 20 years since the game came out. Many people still call the game a masterpiece and believe the game was way ahead of its time. One game store owner in Worcester had this to say. “After Jak & Daxter, video games were never the same” he says unsurely, “One day they’ll be back for more”.
A
customer, also in the shop, chimed in with interest and talked about how he was
close to not buying the game; “It was either Jak or Crash. I’m glad I chose right”
he says with delight.
Overall, Jak
and Daxter: The Precursor Legacy is an important game both for the PlayStation and
Naughty Dog as it introduced more linear open world games from other developers,
it made the duo mascots for the PlayStation with others such as Crash and Spyro,
it allowed other game developers to make more adventurous games in the style of
Jak and Daxter and it achieved so much way ahead of other games that were
released during the early 2000s.
Who knows if the duo will ever return for more adventures?
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